Virtual reality gets its groove back

Technophiles tend to overestimate the pace of mass adoption. For example, virtual reality fans expected a lot more of us to be whiling away our days with goggles stuck to faces, immersed in virtual worlds. Instead, we’re still glued to our cell phones. Yet while virtual and augmented reality uptake… [Read More]

Summary… * Machine-Made


For example, virtual reality fans expected a lot more of us to be whiling away our days with goggles stuck to faces, immersed in virtual worlds.
Yet while virtual and augmented reality uptake may be slower than boosters expected or hoped, venture investment hasn’t slackened.
#VR and #AR over the yearsIn the chart below, we look at annual investment venture totals for virtual and augmented reality startups, including seed through growth stage.
We mentioned Magic Leap and Niantic, as well as Unity Technologies, provider of a platform for developing augmented and virtual reality games.
Venture-backed virtual and augmented reality companies haven’t gone public yet, either.

Opinion… * Man-Made


Clearly, #VR and #AR haven’t reached the masses yet. But it seems the technology’s most devoted and deep-pocketed fans still see it headed in that direction. #Trend

Source: Techcrunch